Environments and Level Design

Submitted by sylvia.wong@up… on Fri, 09/02/2022 - 16:11
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Welcome to the next Unity Learn series.
Total Tasks: 3
Description: This series introduces concepts related to level design, including gameplay flow and dynamics, and deepens learners’ understanding of the ways that rich environments can be developed in Unity.
Total Time Budget: 13 hours 40 minutes

Time budget: 6 hours 20 minutes

Description: In this Unit, you will program a top-down game with the objective of throwing food to hungry animals – who are stampeding toward you – before they can run past you.

In order to do this, you will become much more familiar with some of the most important programming and Unity concepts, including if-then statements, random value generation, arrays, collision detection, prefabs, and instantiation.

In completing this unit, you will learn how to program a basic game with the ability to launch projectiles and manoeuvre the player to keep the game alive.

Access Task 1: Basic Gameplay

Time budget: 3 hours 40 minutes

Description: In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene.

Access Task 2: Implement data persistence between scenes

Time budget: 3 hours 40 minutes

Description: This project covers the basics of Unity’s Terrain tool, the project demonstrates sculpting terrains, painting textures, adding trees and models, as well as details such as grass. In addition to the terrain tool, the project takes advantage of Unity’s standard assets to add water and speed tree assets to the scene.

Access Task 3: Introduction to Terrain Editor

Welcome back!

That was a lot of Environment and Level Design tutorials to go through, wasn’t it? You did amazing!

Let’s reflect on your Unity Learn experience and record them in the forum.

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