Study guide shells
Grade | Mark/Grade Point | Definition |
---|---|---|
HD |
85% - 100% |
Evidence that the student has demonstrated outstanding performance on all learning outcomes including considerable additional work in wider areas relevant to the topic and has demonstrated the acquisition of an advanced knowledge/ understanding required for meeting the learning outcomes at the highest level. The student would normally have consistently demonstrated a high level of proficiency at applying a range of major academic debates, approaches, methodologies and conceptual tools and combining knowledge of the subject with original creative thinking. |
D | 75% - 84.9% Grade Point: 6.0 |
Evidence that the student has demonstrated a high level of performance on all learning outcomes including considerable additional work in wider areas relevant to the topic and has demonstrated advanced knowledge/ understanding required for meeting the learning outcomes. The student would normally have attained an advanced knowledge of matter beyond that contained in set texts or reading materials and have demonstrated a broad familiarity with the ability to apply a range of major academic debates, approaches, methodologies and conceptual tools. |
C | 65% - 74.9% Grade Point: 5.0 |
Evidence that the student has demonstrated a high level of performance on all learning outcomes or an outstanding performance on the majority including additional work in wider areas relevant to the topic and has demonstrated a sound level of knowledge/ understanding required for meeting the learning outcomes. The student would normally have attained a sound knowledge of matter contained in set texts and demonstrated familiarity with the ability to apply a range of major academic debates, approaches, methodologies and conceptual tools. |
P1 | 55% - 64.9% Grade Point: 4.5 |
Evidence that the student has demonstrated a satisfactory performance on all learning outcomes, or high performance on some learning outcomes that compensates for unsatisfactory performance on others, resulting in an overall satisfactory performance. The student should have demonstrated an adequate knowledge of set texts/readings and demonstrated familiarity with major academic debates, approaches, methodologies and conceptual tools. |
P2 | 50% - 54.9% Grade Point: 4.0 |
Evidence that the student has demonstrated a satisfactory performance on the majority of learning outcomes. The student should demonstrate an adequate knowledge of set texts/readings and demonstrated familiarity with major academic debates, approaches, methodologies and conceptual tools. |
F1 | 45% - 49.9% Grade Point: 1.5 |
Evidence that the student has demonstrated unsatisfactory performance on a number of learning outcomes. |
F2 | 00% - 44.9% Grade Point: 1.0 |
Evidence that the student has demonstrated unsatisfactory performance on the majority of learning outcomes. |
Week | Topic | Assessment |
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1 | Topic 1: | |
2 | Topic 2: | |
3 | Topic 3: | |
4 | Topic 4: | |
5 | Topic 5: | |
6 | Topic 6: | |
7 | Assessment Feedback | |
8 | Topic 7: | |
9 | Topic 8: | |
10 | Topic 9: | |
11 | Topic 10 | |
12 | Topic 11: | |
13 | Assessment feedback |
Assessment tasks | |||||||||||
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Type | Weight | When assessed | Subject Learning Outcomes | Course Learning Outcomes | Graduate qualities | ||||||
BBUS | BBUS (MKT) | BBUS (ENT) | |||||||||
1 | [Insert assessment type. For example, Assessment quiz] |
[Insert Percentage weighting] | [Insert Date] | [Insert SLOs] | [Insert CLOs] | [Insert CLOs] | [Insert CLOs | [Insert GQs] | |||
2 | |||||||||||
3 |
Assessment title: [Insert title of the assessment | Assessment weighting: [Insert percentage weighting] | ||
Assessment type: [Insert type, Case Study, Quiz] | Word limit: [Insert Word count] | ||
DUE DATE: [Insert date XX/XX/20XX | |||
Assessment instructions | |||
---|---|---|---|
Assessment format | |||
Item | Required? Y/N |
Word count inclusion? Y/N | Lecturer comment |
Submission details: | |||
ICHM Graduate Qualities (GQ) | ||||
---|---|---|---|---|
ID | Graduate Qualities | Description | Graduate will: | |
GQ1 | Global inclusivity and sustainability | Be responsible and effective global citizens | Critically analyse and reflect upon how society interacts with the environment, its complex nature and how they can influence society as change agents | |
Demonstrate a commitment and responsibility to global ethical practices, sustainability and respect for universal cultural diversity | ||||
Develop business approaches that demonstrate value for scalable and sustainable social enterprises | ||||
GQ2 | Professional identity and practice | Ability to demonstrate and systematically apply business/ marketing/ entrepreneurship practices | Apply an in-depth body of knowledge relating to the discipline focus area of business practice | |
Exhibit ethical values and judgement according to a personal and professional brand | ||||
Develop a sense of self, showing expertise, passion and dedication in the professional world and the ability to connect with a variety of stakeholders in supporting industry outcomes | ||||
Demonstrate a growth mindset that leverages resilience and the ability to manage change in a fluid business environment with expertise, emotional intelligence and empathy | ||||
GQ3 | Independent self-management and life-long learning | Be lifelong and applied learners who are open to new ideas, applications and techniques | Demonstrate a commitment to self-directed lifelong learning and intellectual development | |
Be lifelong and applied, autonomous learners who are reflective, open to new ideas, applications and techniques | ||||
Develop and draw upon resourceful practices, highlighting an adaptable nature, resilience and wellbeing | ||||
GQ4 | Collaboration and skilled communication | Ability to work in a team and develop effective relationships in a diverse environment | Present and transmit complex ideas via a range of mediums that persuade, influence and inform a range of stakeholders | |
Work independently, as well as collaboratively in peer communities to creatively understand problems worth solving | ||||
Ability to work in a team, think collaboratively and develop effective relationships in a diverse environment | ||||
GQ5 | Critical thinking and creativity | Apply knowledge and skills to the current business environment | Apply information literacy to creatively impact and solve industry problems | |
Lead innovative projects and test new approaches, ideas, products, and services to be adopted by an existing organisation | ||||
Demonstrate the ability to effectively identify, formulate and solve unpredictable and complex problems, to generate ideas and demonstrate a capacity for initiative, judgement, innovation and divergent thinking |
CRITERIA | FAIL | PASS | CREDIT | DISTINCTION | HIGH DISTINCTION |
---|---|---|---|---|---|
[Insert Assessment & percentage (%) ] | [Insert description of grade] | [Insert description of grade] | [Insert description of grade] | [Insert description of grade] | [Insert description of grade] |
Figure 1
Where it started
The following image is the original image sourced for adaptation.
The Digital Version
The following figure was created by the digital team.
How it is going
After a few attempts, we created the following GIF.
GIF Attempts 1 and 2
The following are the first two attempts at creating a GIF
Figure 2
Where it started
The following is the original figure requested for adaptation.
The Digital version
The following figure was created by the digital team.
How it is going
The following are three GIF-ed versions of the Oligopoly diagram.
GIF 1
Paul's Version
GIF 2
GIF 3
Figure 3
Where it started
The following figure was created within the LD team based on ICHM request to convey circular flow.
The Digital Version
The following figure was created by the Digital team.
How it is going
After 6 attempts on this GIF we have a winner!
FINAL gif
Click on each of the following headings to view the GIF journey of the circular flow!
Learning task 1: Best Marketing Operation 2016
Hilton’s 2020 campaign, To New Memories, was another insight-driven global marketing campaign. However, this campaign was built on the notion that travel memories are consumers’ most memorable and fondest moments. Due to the COVID-19 pandemic and the resulting global travel restrictions, Hilton encouraged people to relive their travel memories. The campaign aimed to remind people of their positive emotional connections with travel and reignite the desire to dream and start planning the next trip away. Like the campaign Stop Clicking Around, the To New Memories campaign was launched using an integrated marketing communications mix, including TV ads and social media (Twitter, YouTube, and Facebook). The suite of To New Memories videos on YouTube had over 25 million views (Hilton 2020). The following tables summarises the key aspects of the To New Memories campaign:
Established excellent emotional appeal to inspire reconnection and to take action to create new memories, which everyone missed fondly.
Distinctiveness
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Value
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Relevance
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Integrated
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Excellence
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Examine the infographic, which showcases the To New Memories campaign and outlines some key measures of its success (Dietz & Seidel 2016; Hilton 2016). You can also read the full news release for the full details.
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my content has to go here.. more text more text more text Content here... |
Content goes here |
content here |
- List 1
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- list 3
- list 3.3
- list 3.4
- list 3.3
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- List
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H5P node: 7596
https://eddy-cms-prod.azurewebsites.net/node/7596
This is a Level 1 Heading
Level 1 headings are only used for Topic Titles. There are not used in the content.
This is a Level 2 Heading
Level 2 headings are only used for section/sub-topic titles. There are not used in the content.
This is a Level 3 Heading
Level 3 headings are used as the main headings throughout the content. They mark the start of a new section.
This is a Level 4 Heading
Level 4 headings are used as sub-headings throughout the content. They help to signpost more specific content.
This is a Level 5 Heading
Level 5 headings are used as sub-sub-headings throughout the content. They are more typically seen as the header inside a white box for portfolio checkpoints or to mark an action. For example, watching a video, a portfolio checkpoint or a H5P activity. .
This is a Level 6 Heading
Level 6 headings are rarely used. However, it may be appropriate to use this type of heading inside a table, in a study guide or in other special circumstances.
Scoring Instructions | ||||
---|---|---|---|---|
Load Level | Primary | Secondary | Considerations | |
1 | 2 + | and/or | 4 | The numbers in the PRIMARY and SECONDARY columns depict the number of areas that were marked during the screen. Select the 1, 2 or 3 in the Load Level column after adding up the checked areas for each pattern. |
2 | 1 | and/or | 0-3 | |
3 | 0 | and/or | 0‐2 | |
Scoring | ||||
Good | Moderate | Poor | ||
17-21 | 11-16 | 7-10 |
Pattern | Primary | Check | Secondary | Check | Load Level | Comments |
---|---|---|---|---|---|---|
SQUAT |
Shoulders Lumbar Hips Ankles/feet |
Yes/No |
Head Knees Depth Balance |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
LUNGE & TWIST |
Balance Lumbar Hips Ankles/feet |
Yes/No |
Head Knees Depth |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | - | |||||
LUNGE & TWIST (The Twist) |
Shoulders Lumbar Hips Ankles/feet |
Yes/No |
Head Knees Depth Balance |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
BEND & PULL (The Pull) |
Shoulders Lumbar Hips Depth |
Yes/No |
Head Knees Ankles/feet Balance |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
PUSH UP |
Head Shoulders Lumbar Depth |
Yes/No |
Hips Knees Ankles/feet Balance |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
SINGLE LEG SQUAT |
Depth Lumbar Hips Ankles/feet |
Yes/No |
Head Shoulders Knees Balance |
Yes/No |
1 2 3 |
|
Yes/No | Yes/No | |||||
Yes/No | Yes/No | |||||
Yes/No | Yes/No |
Pattern | Primary | Check | Secondary | Check | Load Level | Comments |
---|---|---|---|---|---|---|
Squat |
Shoulder |
Yes/ | Head | x |
1 2 3 |
|
Yes/No | Knees | x | ||||
Yes/No | Depth | x | ||||
x | Balance | x | ||||
LUNGE & TWIST (THE LUNGE) | Balance | x | Head | x |
1 2 3 |
|
Lumbar | x | Kees | x | |||
Hips | x | Depth | x | |||
Ankles/feet | x | |||||
LUNGE & TWIST (THE TWIST) |
Shoulders Lumbar Hips Ankles/feet |
x |
Head Knees Depth Balance |
|||
x | ||||||
x | ||||||
x | ||||||
The XYZ eSports Streaming Platform is a relatively new entrant in the market, aiming to provide a unique streaming experience tailored specifically for eSports enthusiasts. The platform offers live streams of various eSports tournaments, personalised content, and interactive features to engage viewers and build a community around the gaming culture. To ensure a high-quality streaming experience and engage viewers effectively, the XYZ eSports Streaming Platform employs a range of equipment, including:
- High-Performance Gaming PC: The platform uses powerful gaming PCs with high-end processors, ample RAM, and dedicated graphics cards. This enables smooth gameplay capture and streaming without performance bottlenecks.
- Broadcasting Software: Professional broadcasting software like OBS (Open Broadcaster Software) is used to capture and stream content. It allows for real-time scene switching, overlays, and integration of various sources.
- Quality Microphones: Clear and crisp audio is crucial for engaging viewers. High-quality microphones, such as condenser microphones, are used to capture commentary, player interactions, and audience engagement.
- Web Cameras: Web cameras, or even dedicated streaming cameras, are employed to capture the faces of streamers and their reactions during gameplay. This adds a personal touch and enhances viewer connection.
Just to name a few!
By utilising this range of equipment, the XYZ eSports Streaming Platform aims to deliver a high-quality and immersive viewing experience to its users. This equipment not only ensures the technical quality of the streams, but also contributes to the interactive and engaging nature of the platform, which is vital for building a loyal viewer base and monetising through various channels. For this scenario, a SWOT analysis was carried out for the use of quality microphones.
Scenario Knowledge Check Activity
H5P Node-9090_Activity-3_Archetypes
Node-9091_Activity-1_Stages
Node-9091_Activity-2_Elements
Node-9091_Activity-3_Inbetween
Node-9091_Activity-4_Timing
Node-9091_Activity-5_Flipping
Node-9091_Activity-6_Arcs
Node-9091_Activity-7_Sack
Node-9091_Activity-2_Elements
Node-9092_Activity-1_RGB
Node-9093_Activity-1_Primitives Embed:
Node-9093_Activity-2_Crates
Node-9091_Activity-8_Colours
Node-9091_Activity-8b_Harmony
Knowledge Check
Table
The table below is a duplicate of how this information was displayed in the QSG I had created.
These 2 steps will guide you through creating a dining chair from a reference image in Autodesk Maya
Step | Action |
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1 |
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2 |
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QSG- Course Presentation- Ballpeen Hammer
The table below highlights the pros and cons of using a course presentation to display the instructional steps.
Pros | Cons |
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