Welcome to the Introduction to eSports (Level 3) Programme
This programme aims to provide graduates with the skills, capabilities, knowledge and attributes needed to progress and succeed in an eSports-related field of study and employment.
Graduates will be able to:
- Manage your own learning and work effectively as an individual and as a team member to achieve relevant goals.
- Identify and apply knowledge from a variety of specialised sources to context-relevant tasks and problems.
- Solve problems relevant to your chosen fields and communicate solutions effectively, using appropriate methods and media.
- Evaluate opportunities and develop a plan(s) in a field of study and employment pathway relevant to your chosen field(s) that considers the unique qualities, skills and strengths that define your rangatiratanga.
The online programme's learning is organised into 5 modules with 14 assessments.
Modules 1, 2, 3 and 4, look at different dimensions of the eSports industry, identifying and exploring the roles and skills associated with each; the fifth module is the capstone project in which you will plan, prepare and execute an online eSports event.
Module | Assessments | Learning Hours |
---|---|---|
1 Performance Skills for eSports |
1.1 Group Presentation 1.2 Portfolio Checkpoints 1.3 Interview Discussion |
120 hours |
2 Technical Skills for eSports | 2.1 Group Presentation 2.2 Portfolio Checkpoints 2.3 Interview Discussion |
120 hours |
3 Presentation Skills for eSports | 3.1 Group Presentation 3.2 Portfolio Checkpoints 3.3 Interview Discussion |
120 hours |
4 Leadership Skills for eSports |
4.1 Group Presentation 4.2 Portfolio Checkpoints 4.3 Interview Discussion |
120 hours |
5 Your eSports Event |
5.1 Group Presentation 5.2 Event Observation and Debriefing Interview Discussion |
120 hours |
The total learning hours of the Programme are 600 hours. That is about 37.5 hours per week if you are studying full-time and 20 hours per week if you are studying part-time students. The learning hours include:
- reading, watching, and completing the learning activities and portfolio checkpoints on the online campus
- completing assessments
- collaborating with your teammates
Learning hours are "facilitated asynchronous" which means you complete your learning hours in your own time. However, as you will collaborate with your teammates to accomplish the Programme's assessment outcomes, you will need to be active in the Forums, Group Messaging, and the Programme's Discord.
Get qualified!
A total of 60 credits are awarded for the Programme.
All 14 assessments are competency-based and must be completed in full.
Assessments are recorded as one of two outcomes:
- Achieved – all assessment work has been achieved by the student to the competency standards set in the assessment.
- Not Achieved – the student has yet to complete the relevant work to be awarded the assessment.
To qualify for the New Zealand Certificate in Study and Employment Pathways (Level 3) you must submit and achieve competency in all of the 14 assessments.
Success is the sum of small efforts, repeated day-in and day-outRobert Collier