Welcome to Technical Skills for eSports: Lights Camera, Stream on!

Submitted by Gabrielle.Pigg… on Mon, 10/31/2022 - 13:51
The future belongs to those who learn more skills and combine them in creative ways

Robert Greene

 

 

Being creative with both hardware and software is a key skill in the world of eSports. You need practical skills and innovative thinking to stream the game well. Which technical skills can you grow the most?

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Welcome to the next module of our eSports journey - we knew you would come along! In this module, you will develop technical skills and digital literacies to prepare you for broadcasting a live-stream event. On completion of this module, you will have explored the use of camera, sound, and editing in eSports and have developed key technical skills such as how to record content, how to edit content, and how to troubleshoot issues in online eSports events.

The topics covered in this module include:

  • Digital tools and skill sets for online eSports events
  • Role of a technical engineer
  • Qualities and equipment needed to be a technical engineer
  • Role of a sound engineer
  • Qualities and equipment needed to be a sound engineer
  • Role of a camera operator
  • Qualities and equipment needed to be a camera operator
  • Video and audio editing
  • Live streaming
  • Remote troubleshooting
Watch: Technical Skills for eSports Overview (1:01 minutes)

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Module Learning Outcomes guide the strategies and transferable skills you will grow over the course. When you complete Technical Skills for eSports you will be able to:

  1. Explain emerging technologies that potentially impact on eSports technical roles and enhance the streaming of eSports events.
    What this means for you:
    • Understanding and learning how to best utilise emerging technologies and enhance your technical skills and knowledge will elevate your eSports event and open up new future opportunities.
  2. Source current information about the technical requirements for streaming eSports events.
    What this means for you:
    • Sourcing accurate and up-to-date information to support your digital literacies and technical and streaming skills is essential to make decisions in eSports events based on best practices.
  3. Identify areas of weakness in own technical understanding of the eSports streaming process and determine how to resolve these.
    What this means for you:
    • Recognising the areas you need to develop will help you troubleshoot problems. This will enable you as a content creator to make the best content possible.
  4. Evaluate different eSports technical roles in terms of the associated education pathway requirements.
    What this means for you:
    • Developing an understanding of what is involved in the main ‘technical’ roles in esports (camera operators, sound engineers and technical engineers) will enable you to make informed career and future study choices.

As well as collaborating with your teammates on your group presentation assessments also remember to play with them! Your tutor has your groups set up in Discord so take advantage and set up scrims. This way you can continue to practice all the eSports event roles and prepare for Module 5’s capstone esports event. For example, during scrims you can have a go shoutcasting, refereeing and so on. Again, part of your learning is applying your eSports knowledge in you and your teammates practical gaming by practicing different eSports roles, using your apps, and setting up and collaborating on Discord and Twitch.

Teens using phones and tablet

There are 3 assessment events you will need to complete during your Technical Skills for eSports module:

  1. Part 1: Group presentation on Technical Skill roles of Technical Engineer, Camera Operator and Sound Engineer.
  2. Part 2: Portfolio Checkpoints to create to evidence your skills and self-reflection.
  3. Part 3: Interview Discussion with your tutor.

Answer the following questions. Select all answers that apply to you. Click the arrows to navigate between each question.

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Preparation for live broadcasting
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