References and Copyright

Submitted by estelle.zivano… on Fri, 11/18/2022 - 11:28
Sub Topics
  1. AcademicaEsportsLeague (2019).Top 5 Skills You Need To Be An Esports Pro. [online] Medium. Available at: https://medium.com/@academicaesportsleague/top-5-skills-you-need-to-be-an-esports-pro-48d21a7e9b9e#:~:text=Top%205%20Skills%20You%20Need%20To%20Be%20An.
  2. Anon, (2017).An Introduction to the Esports Ecosystem – The Esports Observer. [online] Available at: https://archive.esportsobserver.com/the-esports-eco-system/.
  3. Basu, S. (2022).Define Tilted Gaming - Causes and How to Avoid Tilt! - CiteRoyale. [online] Available at: https://www.citeroyale.com/define-tilted-gaming-causes-and-how-to-avoid-tilt/ [Accessed 26 Nov. 2022].
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  6. BTEC Esports careers explainer. (n.d.). [online] Available at: https://qualifications.pearson.com/content/dam/pdf/campaigns/BTEC-Esports/btec-esports-career-guide.pdf [Accessed 26 Nov. 2022].
  7. Connected. (2020). How eSports Help Students Cultivate Soft Skills – Connected IT Blog. [online] Available at: https://community.connection.com/how-esports-help-students-cultivate-soft-skills/.
  8. Corporate Finance Institute. (n.d.). SMART Goals. [online] Available at: https://corporatefinanceinstitute.com/resources/management/smart-goal/#:~:text=SMART%20goals%20are%3A%201%20S%20pecific%3A%20Well%20defined%2C.
  9. dom (n.d.).Esports 5 years on: Where is the industry headed in the future? - Esports News UK. [online] Available at: https://esports-news.co.uk/2021/02/17/esports-5-years-on-where-is-the-industry-headed/.
  10. ezone-esports.com. (n.d.).Physical Activity: Know Where You Stand. [online] Available at: https://ezone-esports.com/piece/physical-activity-know-where-you-stand/ [Accessed 26 Nov. 2022].
  11. EWI Works. (2019).Ergonomic Gaming: Are Your Kids Playing Safe?[online] Available at: https://www.ewiworks.com/blog/ergonomic-gaming-staying-safe-on-the-computer/.
  12. Groen, A. (2017).The Art of Losing in eSports. [online] Red Bull. Available at: https://www.redbull.com/us-en/the-art-of-losing-in-esports [Accessed 26 Nov. 2022].
  13. Hedlund, D. (2022). Introduction to the Journal of Electronic Gaming and Esports.Journal of Electronic Gaming and Esports, pp.1–4. doi:10.1123/jege.2022-0010.
  14. Houston, E. (2019). What is Goal Setting and How to Do it Well. [online] PositivePsychology.com. Available at: https://positivepsychology.com/goal-setting/.
  15. Ketelhut, S., Martin-Niedecken, A.L., Zimmermann, P. and Nigg, C.R. (2021). Physical Activity and Health Promotion in Esports and Gaming–Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon.Frontiers in Sports and Active Living, 3. doi:10.3389/fspor.2021.693700.
  16. Lee, J.S., Wu, M., Lee, D., Fleming, L., Ruben, L., Turner, T., Brown, K. and Steinkuehler, C. (2020). Designing an Interest-Based Integrated Curriculum Around Esports.International Journal of Designs for Learning, [online] 11(3), pp.78–95. doi:10.14434/ijdl.v11i3.27663.
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  18. Munro, I. (2021).What Is self-management, and how can you improve it? | BetterUp. [online] www.betterup.com. Available at: https://www.betterup.com/blog/what-is-self-management-and-how-can-you-improve-it.
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