Welcome to eSports and Business Development (Level 4)
The aim of this programme is to provide graduates with the skills, capabilities, knowledge and attributes needed to progress, succeed and prepare for higher-level education in the eSports related field of study and employment in the eSports industry. The programme is designed for ākonga who are familiar with eSports and want to be involved in the industry but are unsure of the career paths available such as eSports player, eSports coach, and eSports business developer, and how to activate these. The programme incorporates Te Ao Māori into the virtual gaming world and will also help ākonga/ learners develop a range of soft skills, social skills, emotional intelligence as well as employability skills (e.g., self-management and communication). This programme is for people intending to enter the eSports industry and to pursue other qualifications relating to eSports careers at New Zealand Qualifications Framework Level 4 or above to achieve that goal.
Graduate Programme Outcomes
Graduates will be able to:
- Demonstrate effective research skills from a range of sources in order to apply findings to an eSport context
- Actively participate and contribute and communicate effectively in a team environment within an eSports context
- Become aware of and evaluate their rangatiratanga for further development and self-awareness
- Understand how to develop various plans e.g business plan, career plan, further study plan, Hauora plan
Programme Learning Outcomes
Graduates will be able to:
- Locate, select and analyse relevant information from a variety of sources, and apply this information by working independently and collaboratively, on context-relevant tasks and problems.
- Construct a well-reasoned and researched argument relevant to their chosen field(s) and communicate it, using appropriate modes and media.
- Evaluate the qualities, skills and strengths of their rangatiratanga and identify areas for further development in study/training and/or employment.
- Develop and critique a plan for study and/or employment pathways relevant to their chosen field(s).
This online programme's learning is organised into 4 modules with 10 assessments.
Modules 1, 2, and 3 look at different dimensions of health and Hauora within the eSports industry, identifying and exploring the skills associated with coaching, communicating, digital skills and emerging technologies; Module 4 aims to introduce the skills and knowledge for business and monetising within the eSports industry.
Module | Assessments | Learning Hours |
---|---|---|
1 Professional Player and Health and Hauora | 01A1: PART A Written Research 01A1: PART B Logbook/Journal 01A2: Presentation and Logbook/Journal |
140 hours |
2. Skill Development | 02A1: Written Research and Portfolio Development Plan 02A2: E-presentation 02A3: Reflective Plan |
160 hours |
3. Digital Skills and Emerging Technologies | 03A1: Digital Presentation 03A2: E-presentation and Logbook |
130 hours |
4. Introduction to Business and Monetising eSports | 04A1: Written Research and Portfolio 04A2: Proposal and Presentation 04A3: Journal/logbook |
170 hours |
The total learning hours of the Programme are 600 hours. That is about 37.5 hours per week if you are studying full-time and 20 hours per week if you are studying part-time students. The learning hours include:
- reading, watching, and completing the learning activities and portfolio checkpoints on the online campus
- completing assessments
- collaborating with your teammates
Learning hours are "facilitated asynchronous", which means you complete your learning hours in your own time. However, as you will collaborate with your teammates to accomplish the Programme's assessment outcomes, you will need to be active in the Forums, Group Messaging, and the Programme's Discord.
Get qualified!
A total of 60 credits are awarded for the Programme.
All 10 assessments are competency-based and must be completed in full.
Assessments are recorded as one of two outcomes:
- Achieved – all assessment work has been achieved by the student to the competency standards set in the assessment.
- Not Achieved – the student has yet to complete the relevant work to be awarded the assessment.
To qualify for the New Zealand Certificate in Study and Employment Pathways (Level 4) you must submit and achieve competency in all of the 10 assessments.
Self-belief and hard work will always earn you successVirat Kohli